{{DISPLAYTITLE:_MOUSEMOVE}}
The '''_MOUSEMOVE''' statement moves the mouse pointer to a new position on the screen as determined by the column and row coordinates.


{{PageSyntax}} 
:::'''_MOUSEMOVE''' ''column%'', ''row%''


{{Parameters}}
* [[INTEGER]] ''column'' is the horizontal pixel coordinate to place the mouse pointer and can be any value from 0 to [[_WIDTH (function)|_WIDTH]](0) - 1.
* [[INTEGER]] ''row'' is the vertical pixel position to place the mouse pointer and can be any value from 0 to [[_HEIGHT]](0) - 1


{{PageDescription}}
* Maximum coordinate values are based on a program's current [[SCREEN]] mode resolution or the pixel size set by [[_NEWIMAGE]].
* [[SCREEN]] 0 uses text block coordinates. '''Coordinates off of the screen will create an &quot;Illegal Function Call&quot; [[ERROR Codes|ERROR]]!'''
* Can be used to position the pointer to a default dialog button or move the cursor away from a button so it is not clicked twice.
* Does NOT require [[_MOUSEINPUT]] to be used, but all moves will be remembered and can be read by mouse functions.


''Example:'' How to move the mouse cursor using remembered mouse movements. Press any key to quit.
{{CodeStart}}
{{Cl|SCREEN}} 12
i = {{Cl|_MOUSEINPUT}} 'start reading mouse events before INPUT to hold in memory
{{Cl|PRINT}}
{{Cl|INPUT}} &quot;Move the mouse pointer and make a few clicks, then press Enter!&quot;, dummy$
{{Cl|_MOUSEMOVE}} 1, 1
DO: {{Cl|_LIMIT}} 30
    count = count + 1
    i = {{Cl|_MOUSEINPUT}}
    x = {{Cl|_MOUSEX}}: y = {{Cl|_MOUSEY}}
    b = {{Cl|_MOUSEBUTTON}}(1)
    {{Cl|PRINT}} count, x, y, b
    {{Cl|_MOUSEMOVE}} x, y
{{Cl|LOOP}} {{Cl|UNTIL}} i = 0 {{Cl|OR (boolean)|OR}} {{Cl|INKEY$}} &gt; &quot;&quot;
{{Cl|PRINT}} &quot;Done!&quot; '' ''
{{CodeEnd}}
: ''Explanation:'' The [[_MOUSEINPUT]] function will hold previous and _MOUSEMOVE events so press any key when you want to quit.

: '''Note: [[INPUT]], [[INPUT$]] and [[LINE INPUT]] will allow continued reading of mouse events while awaiting program user input!'''
: It is recommended that a [[WHILE]] [[_MOUSEINPUT]]: [[WEND]] loop be used immediately after to clear stored mouse events.


''See also:''
* [[_MOUSEX]], [[_MOUSEY]]
* [[_NEWIMAGE]], [[_SCREENIMAGE]]
* [[DECLARE LIBRARY|MouseMove]] {{text|(SDL Library Function)}}


{{PageNavigation}}