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The '''_SNDRAWLEN''' function returns the length, in seconds, of a [[_SNDRAW]] sound currently queued.


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:: length# = _SNDRAWLEN


* Use the _SNDRAWLEN to determine the length of a sound queue during creation and when to stop playing the sound.
* Ensure that _SNDRAWLEN is comfortably above 0 (until you've actually finished playing sound). 
* If you are getting occasional random clicks, this generally means that _SNDRAWLEN has dropped to 0.
* The [[_SNDRATE]] determines how many samples are played per second. However, the timing is achieved by the sound card and the _SNDRAWLEN, not your program! 
* '''Do NOT attempt to use [[_TIMER]] or [[_DELAY]] or [[_LIMIT]] to control the timing of [[_SNDRAW]] sounds! You may use them as usual for delays or to limit your program's CPU usage, but the decision of how much sound to queue should only be based on the _SNDRAWLEN!'''


''See Example in [[_SNDRAW]]''


''See also:''
* [[_SNDRAW]]
* [[_SNDRATE]]


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