{{DISPLAYTITLE:_SNDOPENRAW}}
'''_SNDOPENRAW''' function opens a new channel to shove _SNDRAW content into to manage multiple dynamically generated sounds.


{{PageSyntax}}
::::: pipehandle = '''_SNDOPENRAW'''


* You can manage multiple dynamically generated sounds at once without having to worry about mixing.
* Use [[_SNDCLOSE]] to remove the pipe sound handles from memory.


''Example:'' Combining 2 sounds without worrying about mixing:
{{CodeStart}} '' ''
a = {{Cl|_SNDOPENRAW}}
b = {{Cl|_SNDOPENRAW}}

{{Cl|FOR...NEXT|FOR}} x = 1 {{Cl|TO}} 100000
    {{Cl|_SNDRAW}} {{Cl|SIN}}(x / 10), , a 'fill with a tone
    {{Cl|_SNDRAW}} {{Cl|RND}} * 1 - 0.5, , b 'fill with static
{{Cl|NEXT}}

{{Cl|_SNDCLOSE}} a
{{Cl|_SNDCLOSE}} b '' ''
{{CodeEnd}}{{small|Code by Galleon}}


{{PageSeeAlso}}
* [[_SNDRAWDONE]] {{text|(GL only)}}
* [[_SNDRAW]]
* [[_SNDCLOSE]]


{{PageNavigation}}